A Character Controller is used to simulate realistic movement behaviours like jumping, running, walking, and other physics-based movements. Here's an example of setting up a basic character controller in C#:
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Explanation:
We start by creating a class named CharacterControllerExample and inheriting from MonoBehaviour.
We create references to the CharacterController component, a Vector3 variable to store the movement of our character, and a float variable to control the speed of our character.
In the Start() method, we initialize our character controller component.
In the Update() method, we get the horizontal and vertical input from the user, and store the values in our movement vector. We then set our Y value to zero, keeping our character on the same plane.
We then call TransformDirection to transform our movement vector to the direction our character is facing.
Finally, we call the Move method of our CharacterController component, and pass in our transformed movement vector multiplied by Time.deltaTime, which ensures smooth and consistent movement over time.
Note: Remember to attach this script to the game object having a CharacterController component, and also set the gravity and slope limit according to your preference.
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