Conway's Game of Life is a classic simulation that demonstrates the concept of cellular automata. In this game, a grid of cells evolves over time based on a set of rules.
Here's one way to implement it in C#:
main.cs2014 chars67 lines
In this implementation, we use a 2D array to represent the grid. The CountNeighbors
method counts the number of adjacent cells that are alive. The main loop calculates the next generation based on the current state of the grid, and then swaps the old and new grids before moving on to the next generation. Finally, we use the Console to display the grid on the console screen.
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