To make a working spacecraft in C#, we can use the Unity game engine which provides support for physics and 3D game development. Here is a basic outline of the steps involved in creating a spacecraft in Unity:
Here is some sample code as an example of how to control the spacecraft's thrusters:
main.cs734 chars27 lines
This code uses the Input
class to detect when the spacebar or arrow keys are pressed and applies a corresponding force to the spacecraft's rigidbody component. With some additional logic, this code could be expanded to move the spacecraft in any direction and respond to different input types.
gistlibby LogSnag