To use SDL for rendering a triangle in Vulkan in C#, you can follow these steps:
main.cs449 chars11 lines
main.cs333 chars8 lines
main.cs521 chars13 lines
main.cs1055 chars22 lines
main.cs419 chars5 lines
Note that there are many details omitted in these code snippets, so you should refer to official Vulkan and SDL documentation when implementing this in your own program.
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