create a tic tac toe game using a gui in matlab

To create a Tic-Tac-Toe game using a GUI in MATLAB, follow these steps:

  1. Create a GUI in MATLAB using the "GUIDE" tool. Place nine "pushbuttons" on the GUI, which will represent the Tic-Tac-Toe board. Set the "Callback" property of each button to a common callback function, which will handle the game logic.

  2. In the callback function, initialize a 3x3 matrix to represent the Tic-Tac-Toe board. This matrix will hold the integer values 0, 1, or 2, where 0 represents an empty cell, 1 represents a cell occupied by the player, and 2 represents a cell occupied by the computer.

  3. When the player clicks on a button, the callback function is called. The function should update the corresponding cell in the matrix, and then update the button text to display the player's symbol (X or O).

  4. After the player makes a move, the function should call another function to determine if the game is over. This function should check if either player has won, or if the board is full (in which case the game is a draw).

  5. If the game is not over, the function should allow the computer to make a move. The computer's moves can be determined using a simple heuristic, such as choosing a random empty cell on the board.

  6. After the computer makes a move, the function should update the matrix and button text as before, and then check if the game is over.

  7. If the game is over, display a message box to indicate the winner (if any), or that the game is a draw.

Here is some sample code to get you started:

main.m
function my_callback(hObject, eventdata, handles)
    % Get the i, j coordinates of the button that was clicked
    [i, j] = ind2sub([3, 3], find(handles.buttons == hObject));
    
    % Update the Tic-Tac-Toe matrix
    handles.board(i, j) = 1;
    
    % Update the button text
    set(hObject, 'String', 'X');
    
    % Check if the game is over
    if game_over(handles.board)
        % Display message box with winner or draw result
        msgbox('Game over!');
    else
        % Computer's turn
        [i, j] = computer_move(handles.board);
        handles.board(i, j) = 2;
        set(handles.buttons(i, j), 'String', 'O');
        
        % Check if the game is over
        if game_over(handles.board)
            % Display message box with winner or draw result
            msgbox('Game over!');
        end
    end
    
    % Save the updated handles structure
    guidata(hObject, handles);
end

function is_over = game_over(board)
    % Check rows
    for i = 1:3
        if board(i,1) == board(i,2) && board(i,2) == board(i,3) && board(i,1) ~= 0
            is_over = true;
            return;
        end
    end
    
    % Check columns
    for j = 1:3
        if board(1,j) == board(2,j) && board(2,j) == board(3,j) && board(1,j) ~= 0
            is_over = true;
            return;
        end
    end
    
    % Check diagonals
    if board(1,1) == board(2,2) && board(2,2) == board(3,3) && board(1,1) ~= 0
        is_over = true;
        return;
    end
    
    if board(1,3) == board(2,2) && board(2,2) == board(3,1) && board(1,3) ~= 0
        is_over = true;
        return;
    end
    
    % Check if board is full
    if all(board(:) ~= 0)
        is_over = true;
        return;
    end
    
    % Otherwise, game is not over yet
    is_over = false;
end

function [i, j] = computer_move(board)
    % Choose a random empty cell
    while true
        i = randi([1,3]);
        j = randi([1,3]);
        if board(i,j) == 0
            return;
        end
    end
end
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Note that this code assumes that the GUI has been created using the "GUIDE" tool, and that the handles structure contains a "board" field (a 3x3 matrix), and a "buttons" field (a 3x3 array of pushbutton objects).

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