Here's an implementation of the A* pathfinding algorithm in MATLAB using object-oriented programming.
First, let's define a Node class with properties x, y, fCost, gCost, and hCost. The fCost represents the total estimated cost of the node (including both the gCost and hCost) and is used to prioritize nodes in the open list during the algorithm. The gCost represents the cost of getting from the start node to the current node. The hCost represents the estimated cost of getting from the current node to the goal node.
main.m1452 chars68 linesNext, let's define a Pathfinder class with properties startNode, goalNode, openList, and closedList. The openList is a priority queue of nodes to be evaluated, and the closedList is a list of nodes that have already been evaluated.
main.m4540 chars114 linesFinally, let's create a PriorityQueue class to serve as the openList in the Pathfinder class. The PriorityQueue maintains a sorted list of nodes to be evaluated based on their fCost.
main.m3193 chars110 linesWith these classes in place, we can create a main function to run the algorithm on a sample grid.
main.m831 chars32 linesTo run the algorithm, simply call the main function. The resulting path will be a list of [x,y] pairs representing the optimal path from the start node to the goal node, with obstacles avoided.
Note that this implementation uses the Euclidean distance as the heuristic function, and assumes that the grid is a 2D array of 0's and 1's with 1's representing obstacles. If your use case is different, you may need to modify the code accordingly.
gistlibby LogSnag