Here's an implementation of the A* pathfinding algorithm in MATLAB using object-oriented programming.
First, let's define a Node
class with properties x
, y
, fCost
, gCost
, and hCost
. The fCost
represents the total estimated cost of the node (including both the gCost
and hCost
) and is used to prioritize nodes in the open list during the algorithm. The gCost
represents the cost of getting from the start node to the current node. The hCost
represents the estimated cost of getting from the current node to the goal node.
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Next, let's define a Pathfinder
class with properties startNode
, goalNode
, openList
, and closedList
. The openList
is a priority queue of nodes to be evaluated, and the closedList
is a list of nodes that have already been evaluated.
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Finally, let's create a PriorityQueue
class to serve as the openList
in the Pathfinder
class. The PriorityQueue
maintains a sorted list of nodes to be evaluated based on their fCost
.
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With these classes in place, we can create a main
function to run the algorithm on a sample grid.
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To run the algorithm, simply call the main
function. The resulting path
will be a list of [x,y]
pairs representing the optimal path from the start node to the goal node, with obstacles avoided.
Note that this implementation uses the Euclidean distance as the heuristic function, and assumes that the grid is a 2D array of 0's and 1's with 1's representing obstacles. If your use case is different, you may need to modify the code accordingly.
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