To plot a lightbulb in matlab, you can use the "sphere" function to create a sphere and then add a texture map to it. Here is some example code to get started:
main.m291 chars15 lines
In this example, we create a sphere with radius r
by scaling the built-in sphere
function. Then, we load a texture map of a lightbulb using the imread
function, which reads image files into matlab. Finally, we plot the sphere using surf
, setting the color of each face to the corresponding pixel of the texture map. The axis equal
command ensures that the x, y, and z axes are scaled uniformly so the sphere looks like a sphere, not an ellipsoid.
You will need to save a lightbulb texture map as a .png file in your working directory or specify the file path to the texture map file.
gistlibby LogSnag