To create a snake game in Rust, we will use the Piston game engine which provides a 2D graphics library and game development framework. First, we need to set up our project by adding the required dependencies to our Cargo.toml
file:
main.rs56 chars4 lines
Next, we will create a main.rs
file and initialize our game window using the Piston library as follows:
main.rs473 chars21 lines
Now, we can implement the game logic for our snake game. We will define the Snake
struct which will contain the body
of the snake as a vector of Rectangle
objects. We will also define an apple
object as a Rectangle
which will represent the food for the snake.
main.rs1621 chars75 lines
We can now add the game objects to the window by implementing the draw_2d
closure inside the while
loop:
main.rs1055 chars34 lines
In the while
loop, we listen for keyboard events to move the snake in the desired direction. We then update the snake's position and check if it collides with the apple
object. If it does, we add a new Rectangle
object to the snake's body and generate a new apple
object. Finally, we draw the game objects on the window using the rectangle
function provided by the Piston library.
This should be enough to create a simple snake game in Rust using the Piston game engine. Of course, you can add more features and improve the game as you see fit.
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