We can find the area of a parallelogram by multiplying the base of the parallelogram by its height. Here's how we can do it in Rust:
main.rs238 chars12 lines
In this code, we create a function named parallelogram_area
that takes base
and height
as arguments and returns the area of the parallelogram.
We then call the parallelogram_area
function in the main
function and pass in values for the base
and height
variables. Finally, we print the area of the parallelogram to the console.
Note that we are using f64
for our data types to handle floating-point calculations.
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