To find the surface area of a regular polygon inscribed in a sphere, we can use the following formula:
A = n * a * r^2 * sin(2 * pi / n)
Where n
is the number of sides of the polygon, a
is the length of each side, and r
is the radius of the sphere.
Here's the implementation of the above formula in Rust:
main.rs387 chars16 lines
In this implementation, we first define a function surface_area_of_polygon_inscribed_in_sphere
that takes three arguments - n
, a
, and r
- and returns the surface area of the polygon inscribed in the sphere.
Inside the function, we use Rust's built-in powi
method to raise r
to the power of 2.0, and sin
method from the std::f64::consts::PI
constant to calculate the sine of 2 * pi / n
.
In the main
function, we set the values of n
, a
, and r
, and then call the surface_area_of_polygon_inscribed_in_sphere
function to calculate the surface area of the polygon inscribed in the sphere. Finally, we print the result to the console.
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