To find the surface area of a sphere in Rust, use the formula 4 * π * r^2
, where π
is pi (approximately 3.14159
) and r
is the radius of the sphere.
Here's an example code implementation of the formula:
main.rs115 chars5 lines
In this example, the function surface_area_of_sphere
takes in the radius
of the sphere as a parameter and calculates and returns the surface area of the sphere using the formula.
You can then call this function with a desired radius value to get the surface area of the corresponding sphere, like so:
main.rs204 chars6 lines
This will calculate and output the surface area of the sphere with the given radius value.
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