To take the integral of a function in Rust, you can use numerical integration techniques. One popular method is the trapezoidal rule, which approximates the area under a function by dividing it into trapezoids.
Here's a Rust function that implements the trapezoidal rule:
main.rs233 chars10 linesThis function takes as input a function f that maps a f64 input to a f64 output, the limits of integration a and b, and the number of trapezoids to use n. It returns an approximation of the integral of f over the interval [a, b].
To use this function, you can define your function f as a closure or a regular function:
main.rs177 chars7 lines
This code will print out the result of integrating sin(x) from 0 to PI. You can adjust the value of n to increase the accuracy of the result, but be aware that increasing n can also significantly increase the runtime of the function.
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