To take the integral of a function in Rust, you can use numerical integration techniques. One popular method is the trapezoidal rule, which approximates the area under a function by dividing it into trapezoids.
Here's a Rust function that implements the trapezoidal rule:
main.rs233 chars10 lines
This function takes as input a function f
that maps a f64
input to a f64
output, the limits of integration a
and b
, and the number of trapezoids to use n
. It returns an approximation of the integral of f
over the interval [a, b]
.
To use this function, you can define your function f
as a closure or a regular function:
main.rs177 chars7 lines
This code will print out the result of integrating sin(x)
from 0
to PI
. You can adjust the value of n
to increase the accuracy of the result, but be aware that increasing n
can also significantly increase the runtime of the function.
gistlibby LogSnag