Here's a basic implementation of A* pathfinding in Swift, assuming you have a graph defined as an array of nodes that have connections to other nodes:
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This implementation uses the Manhattan distance heuristic to estimate the distance between two nodes. You can replace the heuristic
function with a different heuristic if desired. Note that this implementation uses dictionaries to store Gscores, Fscores, and parent nodes for each node. This helps make the algorithm more efficient when dealing with large graphs.
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