To create a match using GameKit in Swift, you'll first need to authenticate the local player with Game Center, and then implement the GKMatchmakerViewControllerDelegate
method to initiate a matchmaking request. Here's an example implementation:
main.swift1949 chars58 lines
In the example above, we have implemented the authenticateLocalPlayer()
function, which shows the Game Center login view controller if the player is not already authenticated.
When the findMatch()
function is called, it creates a GKMatchRequest
object with the desired min and max number of players, and then shows a GKMatchmakerViewController
to the user. The matchmakerViewController(_:didFind:)
delegate method is called when a match is found, and you can handle the match object to start your game.
Note that in order to use Game Center in your app, you need to set up your app on the developer portal, and configure the appropriate entitlements and capabilities in Xcode.
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