make a playable pac-man in swift

To make a playable Pac-Man game in Swift, you can use SpriteKit, which is a powerful game engine built into iOS. Here are the basic steps to get started:

  1. Set up a new SpriteKit project in Xcode.

  2. Create a new sprite for Pac-Man and add it to the scene. You can use the SKSpriteNode class to create the sprite and set its position, size, and texture.

main.swift
let pacman = SKSpriteNode(imageNamed: "pacman")
pacman.position = CGPoint(x: 100, y: 100)
pacman.size = CGSize(width: 32, height: 32)
self.addChild(pacman)
156 chars
5 lines
  1. Use touch gestures or keyboard inputs to move Pac-Man around the screen. You can handle these inputs in the touchesBegan() or keyDown() methods and update Pac-Man's position based on the user's input.
main.swift
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    for touch in touches {
        let location = touch.location(in: self)
        pacman.position = location
    }
}

override func keyDown(with event: NSEvent) {
    switch event.keyCode {
    case 123: // left arrow
        pacman.position.x -= 10
    case 124: // right arrow
        pacman.position.x += 10
    case 125: // down arrow
        pacman.position.y -= 10
    case 126: // up arrow
        pacman.position.y += 10
    default:
        break
    }
}
541 chars
22 lines
  1. Add enemies (ghosts) that Pac-Man must dodge or eat. You can create enemy sprites and move them around the screen using actions or by updating their positions in the update() method.

  2. Add pellets that Pac-Man must collect to earn points. You can create pellet sprites and detect collisions with Pac-Man using the didBegin() method of the scene's physics world.

  3. Create a scoring system and end-of-game conditions (such as running out of lives or collecting all pellets) to make the game challenging and engaging.

With these steps, you can create a basic playable Pac-Man game in Swift using SpriteKit.

gistlibby LogSnag