Converting a UIImage to Metal texture in Swift involves a few steps. First, we create a MTLTextureDescriptor
object that describes the texture we want to create. Then, we load the image from the UIImage into a CGImage object. Lastly, we use Core Graphics to copy the pixel data from the CGImage into the Metal texture.
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Note that we use the contents()
method of the MTLBuffer
object returned by device.makeTexture(descripor:)
to get a UnsafeMutableRawPointer
to the texture's buffer. This allows us to copy the pixel data into the Metal texture. Also note that this function assumes that the UIImage is in the RGBA8 format. If you're working with images in a different format, you'll need to modify the pixel format in the texture descriptor accordingly.
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