Converting a UIImage to Metal texture in Swift involves a few steps. First, we create a MTLTextureDescriptor object that describes the texture we want to create. Then, we load the image from the UIImage into a CGImage object. Lastly, we use Core Graphics to copy the pixel data from the CGImage into the Metal texture.
main.swift1273 chars39 linesNote that we use the contents() method of the MTLBuffer object returned by device.makeTexture(descripor:) to get a UnsafeMutableRawPointer to the texture's buffer. This allows us to copy the pixel data into the Metal texture. Also note that this function assumes that the UIImage is in the RGBA8 format. If you're working with images in a different format, you'll need to modify the pixel format in the texture descriptor accordingly.
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