unity player controller 3d in swift

Interacting with Unity 3D player controller can be done through Unity's APIs in Swift by utilizing the UnityFramework library.

Here is an example of how to get a reference of the player controller and move it forward in Swift:

main.swift
import UIKit
import UnityFramework

class ViewController: UIViewController {

    var unityView: UIView!
    var playerController: UnityFramework.UITouchControl?

    override func viewDidLoad() {
        super.viewDidLoad()

        // Initialize UnityFramework
        let uF = UnityFramework.loadFramework()
        uF?.setDataBundleId("com.YourApp.bundleID")
        uF?.register(self)
        uF?.runEmbedded(unityView)

        // Get a reference to the player controller
        playerController = uF?.appController()?.rootView?.subviews.first(where: { $0 is UnityFramework.UITouchControl }) as? UnityFramework.UITouchControl

        // Move the player controller forward
        playerController?.transform.forward += UnityFramework.UnityVector3(1, 0, 0) // you can change the direction of the movement by adjusting the values
    }
}
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Note: This code assumes that you have already set up the UnityFramework library in your project. If not, follow the instructions outlined in Unity's official documentation.

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