To program the Hangman game in TypeScript, we can start by creating a class for the game logic. We can then create another class to handle the user interface using DOM manipulation.
Here's some TypeScript code to get started:
index.ts2436 chars86 lines
In this code, we have a Hangman
class that handles the game's logic, such as randomly choosing a word, tracking guessed letters, and checking if the player has won.
We also have a HangmanUI
class that handles the user interface by creating a container element and adding the letter buttons and current word element. It also subscribes to the Hangman
class's observer pattern to update the UI whenever the game state changes.
To start a new game, you would create a Hangman
instance with an array of words, and a HangmanUI
instance with a container element and the game instance.
index.ts195 chars5 lines
Of course, this is just a starting point, and you could add additional features such as score tracking, a drawing of the hangman, or a hint button to reveal a letter.
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