Here is an example implementation of Dijkstra's algorithm for path finding using SFML in C#:
main.cs5713 chars175 linesHere, the grid of nodes is represented by a 2D array of Node objects, and each Node object has a list of neighboring nodes. The Dijkstra algorithm is implemented using the openNodes and closedNodes lists, and the DistanceFromStart property is used to keep track of the shortest distance from the start node to each node. Once the algorithm is run, the path is traced back from the end node to the start node by following each node's Parent property, and the path is drawn in red.
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