Here is an example implementation of Dijkstra's algorithm for path finding using SFML in C#:
main.cs5713 chars175 lines
Here, the grid of nodes is represented by a 2D array of Node
objects, and each Node
object has a list of neighboring nodes. The Dijkstra algorithm is implemented using the openNodes
and closedNodes
lists, and the DistanceFromStart
property is used to keep track of the shortest distance from the start node to each node. Once the algorithm is run, the path is traced back from the end node to the start node by following each node's Parent
property, and the path is drawn in red.
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