To simulate Pong in C#, we can use Unity Game Engine that incorporates its own physics engine and supports 2D graphics. Here are the high-level steps:
Here is some sample code to get you started with moving the ball and paddles based on user input:
main.cs845 chars31 lines
In the above code, we have two classes: PlayerController
and BallController
. The PlayerController
moves the paddles up and down based on user input, whereas the BallController
moves the ball horizontally with a constant speed and changes its vertical velocity upon colliding with the paddles. We also detect which paddle the ball hit, and update its velocity accordingly.
Once you have the basic gameplay mechanics in place, you can continue adding more features to simulate the complete Pong game.
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