To create a rotation matrix for a 4D object in Matlab, you can use the following steps:
eye function in Matlab.cos and sin functions to compute the sine and cosine of the angle of rotation in radians. Let's say the angle is 30 degrees.main.m133 chars5 lines
matrix multiplication operation to combine the rotation matrix with the original matrix you want to rotate.Here's the Matlab code to implement these steps:
main.m380 chars14 lines
This will give you the rotated matrix.
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