To code reinforcement learning in MATLAB, we can use the Q-Learning algorithm as an example. Q-Learning is a model-free, online, off-policy reinforcement learning method that learns to predict the value of a state-action pair.
First, we need to initialize the Q-table, which is a matrix of state-action pairs, with random values. We also need to set up the parameters, such as alpha (learning rate), gamma (discount factor), and epsilon (exploration rate).
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Next, we need to define the reward function and the transition function. In this example, we use a grid world environment where the agent can move up, down, left, or right. The reward is +1 for reaching the goal, -1 for falling into a hole, and 0 for all other states.
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Then, we can run the Q-Learning algorithm by iterating over episodes and steps. At each step, we select an action based on the epsilon-greedy policy and update the Q-table using the Bellman equation.
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Finally, we can use the Q-table to make predictions and select actions in a new environment.
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