One way to implement the marching cubes algorithm in Matlab is to use the built-in function isosurface
to extract the surface of a 3D scalar field at a given isosurface threshold. Then, the function patch
can be used to create a triangular mesh from the resulting surface vertices and faces.
Here's an example code snippet that demonstrates this approach:
main.m423 chars17 lines
This code generates a sample scalar field, extracts the surface at an isosurface threshold of zero using isosurface
, creates a patch object from the surface vertices and faces using patch
, and then sets some plot options to display the resulting mesh.
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