The minimax algorithm is a common technique used in artificial intelligence and game theory to determine the best move for a player at a particular point in a game. In Matlab, the minimax algorithm can be implemented using recursion. The basic idea is to evaluate all possible moves that can be made from the current state of the game, and assign a score to each possible state based on how favorable it is for the current player. The algorithm then chooses the move that leads to the state with the highest score if the current player is the maximizing player, or the lowest score if the current player is the minimizing player.
Here's an implementation of the minimax algorithm in Matlab for a two-player game:
main.m1001 chars39 lines
In this implementation, board
is a data structure representing the current state of the game, maximizingPlayer
is a boolean flag indicating whether the current player is the maximizing player or not, num_possible_moves()
returns the number of possible moves that can be made from the current state, make_move()
simulates a move by the current player, game_is_over()
checks if the game has ended, and evaluate_score()
returns a score for the current state. bestScore
and bestMove
are updated during the recursive calls to minimax()
, and are returned by the function once all possible moves have been evaluated.
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