Here is a possible implementation of the Minimax algorithm in MATLAB:
main.m2449 chars64 lines
This implementation assumes that the checkWin
, checkTie
, getMoves
, and applyMove
functions are already defined elsewhere in the code. The checkWin
function checks if a player has won the game, the checkTie
function checks if the game is a tie, the getMoves
function returns a cell array of all possible moves, and the applyMove
function applies a move to the current board state. The getScore
function computes a score based on the current board state and the current depth of the search tree. The main minimax
function recursively searches the game tree and returns the best move and score for the current player.
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