Here's an implementation of the Minimax algorithm for the Game of Life in MATLAB:
main.m1969 chars78 lines
The Minimax algorithm finds the best move for the current player by searching through the possible moves and their resulting board states. The algorithm assumes that the opposing player also plays optimally and tries to minimize the score. The EvaluateBoard
function simply sums the values of the cells on the board. The PossibleMoves
function finds all the empty cells that lead to a new live cell if played. The sumNeighbours
function sums the values of the neighbouring cells.
gistlibby LogSnag