neural network for conway's game of life in matlab

Conway's game of life is a cellular automaton that follows simple rules to simulate the behavior of cells in a 2D grid. In this game, each cell can either be alive or dead, and its state depends on the surrounding cells. The game progresses in generations, where each generation updates the state of each cell based on the state of its neighbors.

Neural networks can be used to learn the rules of the game and predict the state of each cell in the next generation. Here is an overview of how to implement a neural network for Conway's game of life in MATLAB:

  1. Preprocessing

    • Generate a dataset of initial game configurations and their corresponding next generations. This can be done by running the game for multiple generations and saving each pair of consecutive generations.
    • Convert each game configuration into a binary matrix, where 1 represents a live cell and 0 represents a dead cell.
    • Split the dataset into training and testing sets.
  2. Building the neural network

    • Define the architecture of the neural network, including the number of hidden layers and the number of neurons in each layer.
    • Use the training set to train the neural network. This can be done using the train function in MATLAB's Neural Network Toolbox.
    • Validate the performance of the neural network using the testing set.
  3. Prediction

    • Given a new game configuration, feed it into the trained neural network to predict the state of each cell in the next generation.
    • Convert the predicted binary matrix back into a visual representation of the game.

Here is some sample code to get you started:

main.m
% Preprocessing
data = load('game_data.mat');
inputs = data.inputs;
targets = data.targets;
inputs = reshape(inputs, [size(inputs,1)*size(inputs,2), size(inputs,3)]);
targets = reshape(targets, [size(targets,1)*size(targets,2), size(targets,3)]);
train_ratio = 0.8; % Use 80% of dataset for training
train_size = floor(train_ratio*size(inputs,2));
train_inputs = inputs(:,1:train_size);
train_targets = targets(:,1:train_size);
test_inputs = inputs(:,train_size+1:end);
test_targets = targets(:,train_size+1:end);

% Building the neural network
hidden_layer_size = 50;
net = feedforwardnet(hidden_layer_size);
net.trainFcn = 'trainlm'; % Use Levenberg-Marquardt algorithm for training
net = train(net, train_inputs, train_targets);
test_outputs = net(test_inputs);

% Prediction
new_game = generate_new_game(); % Replace with your own code to generate a new game
new_game_binary = convert_to_binary_matrix(new_game);
predicted_binary = net(new_game_binary);
predicted_game = convert_to_visual_representation(predicted_binary);
1027 chars
26 lines

Note: This is just a basic example and the performance of the neural network can be improved by tuning the hyperparameters and using more advanced techniques such as convolutional neural networks.

gistlibby LogSnag