To create a TCP client in Rust, you'll need to use the std::net
module, which provides the necessary types to connect and communicate with a remote server. Here's a sample code snippet that demonstrates how to create a TCP client in Rust:
main.rs384 chars14 lines
This code connects to a server listening on 127.0.0.1:8080
, sends a message, and expects a response back. We use a TcpStream
instance to connect to the server and both write to and read from it. The write_all
method writes a byte string to the server, and read
is used to read from the server's response. Note that we use from_utf8_lossy
to convert the bytes we receive into a string for printing.
This is just the basic code for establishing a TCP client in Rust. You might need to implement additional functionality depending on your use case.
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