To get the current FPS (Frames Per Second) in a Rust game, you can use the following approaches:
std::time moduleYou can calculate the FPS by measuring the time difference between two consecutive frames and then dividing the number of frames by the time elapsed.
main.rs614 chars29 lineswinit or minifbIf you're using a library like winit or minifb for handling window events and rendering, you can use their built-in functionality to get the FPS.
For example, with winit, you can use the event_loop to get the time elapsed since the last frame and calculate the FPS:
main.rs1161 chars40 linesamethyst or specsIf you're using a game engine like amethyst or specs, you can use their built-in functionality to get the FPS.
For example, with amethyst, you can use the Application struct to get the FPS:
main.rs1578 chars65 linesgistlibby LogSnag