To write a ping pong game with multiplayer support in Rust, we will be using the ggez game engine and the Rust Socket API for networking.
Here are the steps to create a multiplayer ping pong game:
Set up the game window using ggez.
Implement the game physics and mechanics.
Set up the networking capabilities.
Implement the multiplayer features.
Here is a sample implementation of a game server in Rust using the Socket API:
main.rs1300 chars43 lines
This code sets up a TCP listener on port 8080, listens for incoming client connections, and spawns a new thread to handle each client connection. The handle_client
function reads incoming data from the client, sends it back to the client, and terminates the connection if an error occurs.
With the server running, multiple clients can connect to the same server and communicate with each other in the game. The game can be updated to use this networking capability to synchronize the game state across all connected clients and handle input from multiple clients.
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