One approach to solve this problem is to use the concept of graphs and apply a shortest path algorithm like Dijkstra's algorithm to find the shortest path from the starting point to the goal.
First, we need to represent the trails as a graph. We can do this by treating each coordinate as a node and each trail segment between two coordinates as a weighted edge between those nodes. The weight of an edge can be calculated as the Euclidean distance between the two nodes.
Here's a sample code to create a graph from an array of trails:
main.swift496 chars20 lines
Once we have the graph, we can use Dijkstra's algorithm to find the shortest path from the starting point to the goal. Here's a sample code to apply Dijkstra's algorithm:
main.swift764 chars24 lines
After running Dijkstra's algorithm, we can get the shortest distance to all nodes from the starting point. We can then backtrack from the goal to the starting point to get the shortest path. Here's a sample code to backtrack from the goal to the starting point:
main.swift472 chars17 lines
With these functions, we can find the shortest path from the starting point to the goal as follows:
main.swift262 chars6 lines
The shortestPath
array will contain the indices of the nodes representing the shortest path from the starting point to the goal. We can convert these indices to actual coordinates to get the actual trail path.
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