To create a finite state machine (FSM) in Swift, we first define the states and the events that can occur in each state. Next, we define the transitions between states that occur when those events occur.
Here's an example implementation of an FSM in Swift that models a simple traffic light.
main.swift563 chars31 lines
In this implementation, we define the TrafficLightState
enumeration to represent the states of the traffic light (green, yellow, and red). We also define the TrafficLightEvent
enumeration to represent the event that can occur in each state (a timer expiring).
Then, we define the TrafficLight
class that contains the FSM. The handleEvent
function takes an event as its argument, and based on the current state and the event that occurred, it updates the state of the traffic light accordingly.
With this implementation, we can create a TrafficLight
instance and simulate the traffic light changing states like so:
main.swift265 chars6 lines
Of course, this is a simplistic example, and in practice, FSMs can be much more complex. But the basic idea is the same: define the states, events, and transitions, and let the FSM handle the logic of transitioning between states.
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