To create a state machine in Swift, you can follow the steps below:
Here's an example of how to implement a simple state machine in Swift:
main.swift1135 chars46 lines
In the example above, we define a State enumeration with four possible values: idle, running, paused, and stopped. We also define an Event enumeration with four values that correspond to the different events that can trigger a transition between states. The StateMachine class has a trigger method that uses switch statements to handle each state/event combination and update the current state accordingly. We then create an instance of the StateMachine class and trigger some events to see the state transitions in action.
This is just a simple example of how to implement a state machine in Swift. Depending on the complexity of your application, you may need to use more advanced techniques like hierarchical state machines or state charts to model your state machine.
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