create a sphere on top of a cube in swift

To create a sphere on top of a cube in Swift using SceneKit, you can follow the steps below:

  1. Create a SceneKit scene and add a cube node to it.
main.swift
let scene = SCNScene()
let cubeGeometry = SCNBox(width: 1, height: 1, length: 1, chamferRadius: 0)
let cubeNode = SCNNode(geometry: cubeGeometry)
scene.rootNode.addChildNode(cubeNode)
184 chars
5 lines
  1. Create a sphere geometry.
main.swift
let sphereGeometry = SCNSphere(radius: 0.5)
44 chars
2 lines
  1. Create a sphere node and position it on top of the cube by adjusting its position property.
main.swift
let sphereNode = SCNNode(geometry: sphereGeometry)
sphereNode.position = SCNVector3(x: 0, y: 1, z: 0)
102 chars
3 lines
  1. Add the sphere node to the scene.
main.swift
scene.rootNode.addChildNode(sphereNode)
40 chars
2 lines

Now you have a sphere on top of a cube in a SceneKit scene. You can customize the appearance and position of the nodes as per your requirement.

related categories

gistlibby LogSnag