create game logic using kickball rules in swift

To create a game logic for Kickball in Swift, we need to define the rules and mechanics of the game. Here are some basic steps to get you started:

  1. Create a Playground or iOS project in Xcode

  2. Define the players, teams, ball, and field dimensions

main.swift
struct Player {
    var name: String
    var hits: Int
    var outs: Int
    var runs: Int
}

struct Team {
    var name: String
    var players: [Player]
    var score: Int
}

struct Ball {
    var location: (x: Double, y: Double)
}

struct Field {
    var width: Double
    var height: Double
}
297 chars
22 lines
  1. Set up the game mechanics, such as hitting, running, fielding, and scoring
main.swift
func hitBall(player: Player, ball: Ball, field: Field) -> Bool {
    // Logic to determine if the hit is successful
}

func runBases(player: Player, ball: Ball, field: Field) -> Int {
    // Logic to move the player around the bases
}

func fieldBall(player: Player, ball: Ball, field: Field) -> Bool {
    // Logic to determine if the ball is fielded successfully
}

func scoreRun(team: Team, player: Player) {
    // Logic to add a run to the team score
}
458 chars
16 lines
  1. Implement the game loop to iterate through each play
main.swift
var inning = 1
var teamAtBat = homeTeam

while inning <= 7 {
    for player in teamAtBat.players {
        if hitBall(player: player, ball: ball, field: field) {
            let runs = runBases(player: player, ball: ball, field: field)
            scoreRun(team: teamAtBat, player: player)
            // Reset ball and runners for next play
        } else {
            player.outs += 1
            // Check for 3 outs and switch teams accordingly
        }
    }
    inning += 1
}
483 chars
17 lines

These are just basic steps to get you started on building your Kickball game in Swift. You can add more features and mechanics as you see fit. Have fun and happy coding!

gistlibby LogSnag