Here's one way to create a script for a fighting game camera in Unity using C#:
main.cs609 chars26 lines
The script uses a Transform
variable called target
that determines which object the camera will follow. The distance
and height
variables control how far and high the camera is positioned from the target. The smoothSpeed
variable is used to make the camera movement smoother.
In the Start
function, we set the offset
to a vector that points back and up from the target based on the distance
and height
variables.
In the LateUpdate
function, we calculate the desiredPosition
which is the position the camera would like to move to. We then use Vector3.Lerp
to smoothly move the camera from the current position to the desired position based on smoothSpeed
. Finally, we make the camera look at the target using transform.LookAt
.
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