To create a timer script for Unity in C#, you can use the Time
class in Unity. Here's an example script that will create a timer that counts down from a specified amount of time:
main.cs726 chars29 lines
In this script, the totalTime
variable specifies the amount of time the timer will count down from, and the currentTime
variable keeps track of the current time remaining on the timer. In the Start()
method, the initial time remaining is set to the totalTime
value specified. In the Update()
method, the timer is updated by subtracting the time since the last frame (accessed through the Time.deltaTime
property) from the current time remaining. When the timer runs out (i.e. the currentTime
value is less than or equal to 0f), something (in this case, just printing to the console) can be done.
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