To create a draggable object in Unity using C#, you can attach a script to the GameObject of the object you would like to drag. Here is an example script that allows you to drag an object using mouse input:
main.cs717 chars29 lines
The OnMouseDown
function is called when the mouse button is pressed down on the object. It calculates the difference between the object's position and the position of the mouse click, and sets isDragging
to true.
The OnMouseUp
function is called when the mouse button is released. It sets isDragging
to false.
The Update
function is called once per frame, and checks whether isDragging
is true. If it is, it gets the current mouse position, converts it to world coordinates, and adds the offset calculated in OnMouseDown
. Finally, it sets the object's position to the new position.
To use this script, attach it to the GameObject of the object you would like to drag. When you run the game, you should be able to click and drag the object using the mouse.
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