Assuming that the input 4D array is of the form [angle_x, angle_y, angle_z, angle_w], where angle_x represents rotation about the x-axis, angle_y represents rotation about the y-axis, angle_z represents rotation about the z-axis, and angle_w represents rotation about the diagonal axis, the output can be computed using the following code:
main.m1052 chars40 linesThis function takes the input array angles and computes the corresponding 4D rotation matrix R. The matrix R is returned as the output. The matrix R can be used to perform a transformation on a set of 4D points or vectors.
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