To implement an AI that plays 2048 optimally using minimax, we need to first understand the basics of these concepts.
2048 is a simple game where the player slides numbered tiles on a grid to combine them and create a tile with the number 2048. The game ends when the player cannot make any more moves.
Minimax is a decision-making algorithm often used in games. It works by recursively considering all possible moves and their outcomes to determine the best move for the current player. This algorithm assumes that the opponent will also choose their best move, leading to a game tree that evaluates all possible outcomes.
To implement an AI that plays 2048 optimally using minimax, we need to define the game state, possible moves, evaluation function, and recursion to evaluate all possible outcomes.
Here's an example code for implementing a minimax AI for 2048 in Matlab:
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This code implements a recursive minimax
function that evaluates all possible moves up to a certain depth. At each level, the algorithm alternates between maximizing and minimizing player. The function returns the best move and the score of that move. The evaluate
function computes the score for the current state of the game. The getMoves
function returns a list of possible moves. The executeMove
function executes a given move on the grid. The getEmptyTiles
function returns a list of empty tiles on the grid. The placeTile
function places a new tile on the grid.
Note that this code does not guarantee an optimal solution, as 2048 is a game with a high branching factor that makes evaluating all possible outcomes impractical. Therefore, additional heuristics and optimizations would need to be applied to create an AI that can consistently score high on 2048.
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