You can implement this behavior by creating a script that uses the camera's Transform component to follow two players and restrict its location within a defined box. Here is some sample code that you can use:
main.cs1080 chars29 lines
Here, the player1
and player2
variables are set to the Transforms of the two players that you want the camera to follow. The offset
variable specifies the desired offset from the midpoint of the two players.
The minPosition
and maxPosition
variables represent the corners of the box in which the camera is allowed to move. You can adjust these variables to control the size and position of the camera's movement area.
In the Update
method, we calculate the midpoint between the two players and use it to move the camera's position with the desired offset. Then, we clamp the camera's position within the defined box using Mathf.Clamp
.
Attach this script to the camera in your game, and assign the appropriate Transforms and variables in the Inspector. The camera will now follow the two players and stay within the defined box.
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