To use shaders with lighting effects in SFML with C#, you first need to include the SFML.Graphics
and SFML.Window
namespaces in your code. Then, you can create a Shader
object and set its parameters to create the desired lighting effect.
Here is an example code snippet:
main.cs1545 chars52 lines
In this example, the shader applies a yellowish light color to the texture, blending it with a dark blueish background color based on the distance from a light source at position (200, 200)
. You can adjust the light color, dark color, light source position, and blending function to create different lighting effects.
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