please, generate a code in matlab and app designer that implements the star algorithm to solve a maze that is a 10 x 10 matrix with uiaxes and without errors in matlab

First, we need to define the maze as a 2D matrix in MATLAB code. Here is an example:

main.m
maze = [0 0 0 0 0 0 0 0 0 0;
        0 1 0 1 1 0 0 1 1 0;
        0 1 0 0 1 1 1 1 0 0;
        0 1 1 0 0 0 0 0 0 0;
        0 1 0 0 1 1 1 1 0 0;
        0 1 1 0 0 0 0 1 1 0;
        0 0 1 1 1 1 0 1 1 0;
        0 1 0 0 0 1 0 1 1 0;
        0 1 1 1 0 1 0 0 0 0;
        0 0 0 0 0 0 0 0 0 0];
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In this example, 1s represent the walls of the maze and 0s represent the open spaces.

Now we can implement the STAR algorithm to solve the maze. Here is an example implementation:

main.m
function solveMaze(mazeAxes)
    % Set up maze
    mazeSize = [10 10];
    startX = 1;
    startY = 2;
    endX = 10;
    endY = 9;
    maze = [0 0 0 0 0 0 0 0 0 0;
            0 1 0 1 1 0 0 1 1 0;
            0 1 0 0 1 1 1 1 0 0;
            0 1 1 0 0 0 0 0 0 0;
            0 1 0 0 1 1 1 1 0 0;
            0 1 1 0 0 0 0 1 1 0;
            0 0 1 1 1 1 0 1 1 0;
            0 1 0 0 0 1 0 1 1 0;
            0 1 1 1 0 1 0 0 0 0;
            0 0 0 0 0 0 0 0 0 0];
    % Show initial maze
    currPos = [startX startY];
    drawMaze(maze, mazeAxes, currPos, [endX endY])
    % Initialize data structures
    openList = [startX startY 0];
    cameFrom = zeros(mazeSize);
    costSoFar = inf(mazeSize);
    costSoFar(startX, startY) = 0;
    % Run STAR algorithm
    while ~isempty(openList)
        % Get next node
        currNode = openList(1,:);
        openList(1,:) = [];
        % Check if at goal
        if currNode(1) == endX && currNode(2) == endY
            % Reconstruct path
            path = [endX endY];
            while ~isequal(path(1,:), [startX startY])
                newPath = cameFrom(path(1,1), path(1,2), :);
                path = [squeeze(newPath) ; path];
            end
            % Show final path
            drawMaze(maze, mazeAxes, [endX endY], [startX startY], path)
            return
        end
        % Add neighbors to open list
        for i = -1:1
            for j = -1:1
                if abs(i)+abs(j) == 1 && currNode(1)+i > 0 && currNode(1)+i <= mazeSize(1) && currNode(2)+j > 0 && currNode(2)+j <= mazeSize(2) && maze(currNode(1)+i, currNode(2)+j) == 0
                    newCost = costSoFar(currNode(1), currNode(2)) + 1; % unit cost
                    if newCost < costSoFar(currNode(1)+i, currNode(2)+j)
                        costSoFar(currNode(1)+i, currNode(2)+j) = newCost;
                        priority = newCost + heuristic([currNode(1)+i currNode(2)+j], [endX endY]);
                        cameFrom(currNode(1)+i, currNode(2)+j, :) = [currNode(1) currNode(2)];
                        openList = [openList ; currNode(1)+i currNode(2)+j priority];
                    end
                end
            end
        end
        % Sort open list by priority
        [~, index] = sort(openList(:,3));
        openList = openList(index,:);
        % Show current position
        currPos = currNode(1:2);
        drawMaze(maze, mazeAxes, currPos, [endX endY])
    end
    error('Maze cannot be solved.');
end

function drawMaze(maze, mazeAxes, currPos, goalPos, path)
    % Clear previous maze
    cla(mazeAxes)
    % Get maze size
    [mazeRows, mazeCols] = size(maze);
    % Draw maze
    for row = 1:mazeRows
        for col = 1:mazeCols
            if maze(row,col) == 1
                rectangle(mazeAxes, [col-1 row-1 1 1], 'FaceColor', 'black')
            end
        end
    end
    % Draw current position
    if nargin > 2
        rectangle(mazeAxes, [currPos(2)-1 currPos(1)-1 1 1], 'FaceColor', 'blue')
    end
    % Draw goal position
    if nargin > 3
        rectangle(mazeAxes, [goalPos(2)-1 goalPos(1)-1 1 1], 'FaceColor', 'green')
    end
    % Draw path
    if nargin > 4
        line(mazeAxes, path(:,2)-1, path(:,1)-1, 'Color', 'red')
    end
    % Set axis limits
    xlim(mazeAxes, [0 mazeCols])
    ylim(mazeAxes, [0 mazeRows])
end

function h = heuristic(pos1, pos2)
    % Use Manhattan distance as heuristic
    h = abs(pos1(1)-pos2(1)) + abs(pos1(2)-pos2(2));
end
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This implementation uses a few helper functions:

  • solveMaze is the main function that runs the STAR algorithm and displays the progress in a UIAxes object. It takes one input argument, which is the UIAxes object to use for displaying the maze.

  • drawMaze is a helper function that draws the current state of the maze in the specified UIAxes object. It takes up to four input arguments: the maze matrix, the UIAxes object to use for drawing, the current position in the maze (optional), the goal position in the maze (optional), and the path from the current position to the goal position (optional).

  • heuristic is a helper function that calculates the heuristic value for a given position in the maze. In this implementation, we use the Manhattan distance as the heuristic.

To use this implementation in App Designer, you would need to create a UIAxes object in your app and pass it to the solveMaze function when you want to run the algorithm. You can also customize the maze by changing the maze matrix and the starting and ending positions in the solveMaze function.

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