To rotate a 4D object about an axis defined by a 4D input array of rotation angles in MATLAB, you can use the following steps:
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where alpha
, beta
, and gamma
are the rotation angles about the X, Y, and Z axes respectively, and W
is the fourth component of the quaternion.
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reshape()
and permute()
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This method can be used for multiple rotations by multiplying the rotation matrices together in the desired order.
Note that this implementation assumes that the axis of rotation is the origin of the 4D space. If the axis is located elsewhere, you will need to translate the object so that the axis becomes the origin, rotate it, then translate it back to its original position.
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