To create a UDP server in Rust, we'll need to use Rust's standard library's std::net
module. Below is an example code snippet that sets up a UDP server which listens on a given port, receives messages from clients, processes them, and responds back to clients:
main.rs822 chars23 lines
In this code snippet, we first bind a UDP socket to the given host address and port using the UdpSocket::bind
method. We then enter an infinite loop to keep the server running, and within the loop, we receive messages from clients using the recv_from
method into a buffer. We then process the received message however we like and prepare a response message. Finally, we send the response message back to the client using the send_to
method.
Note that in the recv_from
method call, we pass a buffer of a certain maximum size. This is because UDP messages can be up to 65535 bytes in size, and we need to make sure our buffer is large enough to accommodate any message we might receive.
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