sfml idle movement in csharp

To implement idle movement in SFML using C#, you can use the following code snippet. This code generates random movement for an object within a given range.

main.cs
using SFML.System;
using System;

namespace SFMLMovementExample
{
    class Movement
    {
        private Random _random = new Random();
        // Set the range of movement
        private int _moveRange = 5;

        public Vector2f GetIdleMovement(float elapsedTime)
        {
            float xMove = GetRandomMoveAmount(_moveRange) * elapsedTime;
            float yMove = GetRandomMoveAmount(_moveRange) * elapsedTime;

            return new Vector2f(xMove, yMove);
        }

        private float GetRandomMoveAmount(int range)
        {
            return (float)_random.Next(-range, range + 1);
        }
    }
}
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The Movement class generates random movement for an object within a specified range. The GetIdleMovement function is called every frame and returns a new Vector2f object with the X and Y movement of the object. The _moveRange variable is used to set the range of movement. The GetRandomMoveAmount function generates a random number within the given range.

To use this code in your SFML game, you can create an instance of the Movement class and call the GetIdleMovement function every frame to get the movement vector for the object. You can then use this vector to update the object's position.

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