sfml menu in csharp

Here's an example of a basic menu using SFML in C#:

main.cs
using SFML.Graphics;
using SFML.System;
using SFML.Window;

namespace SFMLMenuExample
{
    class Program
    {
        static void Main(string[] args)
        {
            // Create the main window
            RenderWindow window = new RenderWindow(new VideoMode(800, 600), "SFML Menu Example");

            // Create a font for the text
            Font font = new Font("arial.ttf");

            // Create the menu items
            Text playText = new Text("Play", font, 24);
            Text optionsText = new Text("Options", font, 24);
            Text quitText = new Text("Quit", font, 24);

            // Position the menu items vertically
            playText.Position = new Vector2f(350, 200);
            optionsText.Position = new Vector2f(350, 275);
            quitText.Position = new Vector2f(350, 350);

            // Loop until the window is closed
            while (window.IsOpen)
            {
                // Handle events
                window.DispatchEvents();

                // Clear the window
                window.Clear(Color.Black);

                // Draw the menu items
                window.Draw(playText);
                window.Draw(optionsText);
                window.Draw(quitText);

                // Display the window
                window.Display();
            }
        }
    }
}
1337 chars
47 lines

This will create a window with three menu items ("Play", "Options", and "Quit") positioned vertically. To add functionality to the menu items, you can check for mouse clicks on each item and perform the appropriate action (such as starting the game when "Play" is clicked).

gistlibby LogSnag