Here is an example of how to implement a simple raycasting engine using SFML, with movement and rotation controls:
main.cs3467 chars108 lines
This code creates a simple 2D game window using SFML, with a player at the center of the screen. The player can move forward, backward, left, and right using the W, S, A, and D keys, and can rotate left and right using the left and right arrow keys.
Raycasting is done by casting a number of rays from the player's position, and checking if they intersect with any obstacles (in this case, just a background image with black walls). The distance to the first obstacle is stored in an array, which is then used to calculate the height of a wall on the screen. The wall is then drawn using an SFML RectangleShape.
Note that this implementation is quite basic and not optimized for performance, but should be good enough for simple game prototypes or experiments.
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