sfml terrain sets in csharp

To create terrain in SFML with C#, we can use a combination of SFML libraries for rendering and processing images, and algorithms for generating the terrain.

  1. We can start by creating a base height map as an image in PNG or BMP format, where the pixel values represent the heights.
main.cs
using SFML.Graphics;

Image heightmap = new Image("heightmap.png");
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  1. Once we have the height map, we can use SFML's RectangleShape to draw the terrain. We will loop over each pixel in the height map, and create a rectangle for each pixel.
main.cs
RectangleShape[,] terrain = new RectangleShape[heightmap.Size.X, heightmap.Size.Y];

for (int x = 0; x < heightmap.Size.X; x++)
{
    for (int y = 0; y < heightmap.Size.Y; y++)
    {
        terrain[x, y] = new RectangleShape(new Vector2f(1, 1));
        terrain[x, y].Position = new Vector2f(x, y);
        terrain[x, y].FillColor = new Color(heightmap.GetPixel(x, y));
    }
}
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  1. To apply textures to the terrain, we can use SFML's Texture class. We create a new Texture, load an image, and apply it to each rectangle in the terrain.
main.cs
using SFML.System;

Texture terrainTexture = new Texture("terrain.png");

for (int x = 0; x < heightmap.Size.X; x++)
{
    for (int y = 0; y < heightmap.Size.Y; y++)
    {
        terrain[x, y] = new RectangleShape(new Vector2f(1, 1));
        terrain[x, y].Position = new Vector2f(x, y);
        terrain[x, y].FillColor = new Color(heightmap.GetPixel(x, y));
        terrain[x, y].Texture = terrainTexture;
    }
}
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  1. Finally, we can render the terrain on the screen using SFML's RenderWindow.
main.cs
using SFML.Window;

RenderWindow window = new RenderWindow(new VideoMode(800, 600), "SFML Terrain");
window.SetVerticalSyncEnabled(true);

while (window.IsOpen)
{
    window.Clear();

    for (int x = 0; x < heightmap.Size.X; x++)
    {
        for (int y = 0; y < heightmap.Size.Y; y++)
        {
            window.Draw(terrain[x, y]);
        }
    }

    window.Display();
}
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