To create terrain in SFML with C#, we can use a combination of SFML libraries for rendering and processing images, and algorithms for generating the terrain.
main.cs68 chars4 lines
RectangleShape
to draw the terrain. We will loop over each pixel in the height map, and create a rectangle for each pixel.main.cs379 chars12 lines
Texture
class. We create a new Texture
, load an image, and apply it to each rectangle in the terrain.main.cs416 chars15 lines
RenderWindow
.main.cs379 chars20 lines
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