To check if a player is idle using SFML in C#, you would typically use an animation system to determine if the player is moving or not. Here's a simple example using the SFML.Net library:
main.cs891 chars46 lines
In this example, we use an Animation
class to play an idle animation when the Player
is not moving. We check the player's position after updating its movement, and if it hasn't moved since the last update, we'll play the idle animation. Otherwise, we'll play a different animation for movement.
Note that the specifics of how you implement an Animation
class will vary based on your needs, and that this is just one way to check if a player is idle using SFML in C#.
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